The Role of Technology in Education: Exploring AI, VR, AR, and Gamification

Authors

  • Dr. Pravin R. Choube Ph.D., Electrical Engineering, Director, Global Research Association, Pune, Maharashtra, India Author
  • Prof. S. C. Mhamane Head of Department ENTC, Shree Siddheshwar Women's College of Engineering, Solapur, Maharashtra, India Author

Keywords:

Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), Gamification, Educational Technology, Personalized Learning, Student Engagement, Pedagogy.

Abstract

The integration of technology in education has revolutionized traditional teaching methods and learning experiences. Emerging technologies such as Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and gamification are reshaping how students engage with content, teachers deliver lessons, and institutions design curricula. This paper explores the role of these technologies in enhancing educational outcomes, improving student engagement, and facilitating personalized learning experiences. Through a comprehensive review of recent research, the paper analyzes the impact of these technologies on both teaching and learning, addressing both the opportunities and challenges they present. The findings suggest that while the potential of these technologies is vast, their successful implementation requires careful consideration of factors such as accessibility, teacher training, and equity in education.

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Published

2025-01-30

Issue

Section

Articles

How to Cite

The Role of Technology in Education: Exploring AI, VR, AR, and Gamification. (2025). Educator Insights: Journal of Teaching Theory and Practice, 1(1), 8-14. https://brightmindpublishing.com/index.php/EI/article/view/2