CONDUCTING PRACTICAL TRAINING IN THE SUBJECT OF “ENGINEERING AND COMPUTER GRAPHICS” USING INTERACTIVE METHODS
Keywords:
Brainstorming, interactive methods, cluster, insert, discussion, syncwine, debate, call stage, thinking stage, drawing conclusions, problem solving, innovation, technology, form, construction, teaching technology.Abstract
The content of the practical training in the subject “Engineering and Computer Graphics” is to teach students the most convenient working methods for performing graphic work, as well as the forms and means of effectively organizing the learning process. The purpose of using interactive methods is that students easily master the topics covered and become active participants in the educational process. The use of interactive teaching methods should be tailored to the individual capabilities of the professor. This takes into account the degree to which the professor is armed with the theory and practice of teaching methods, the laws of the teaching process, theories of knowledge, the theory of educational content, and other existing laws. If a professor-teacher organizes practical classes using interactive methods that are specifically geared towards students' psychology, he or she can achieve the goal he or she sets for each laboratory session. However, if he or she neglects this task and conducts the laboratory sessions in a dull and uninteresting manner, students will lose interest.
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