MAKING LITERATURE LESSONS ENGAGING THROUGH GAMIFICATION AND DIGITAL TECHNOLOGIES

Authors

  • Oromova Nafosat Jo"rayevna Lecturer at the University of Economics and Pedagogy Author

Keywords:

Gamification, digital technologies, literature education, student engagement, interactive learning, creative thinking, critical thinking, digital literacy, collaborative learning, multimedia tools.

Abstract

This article explores the role of gamification and digital technologies in enhancing student engagement and motivation in literature lessons. It highlights the limitations of traditional lecture-based methods and emphasizes the importance of interactive and student-centered approaches in modern education.

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Published

2026-03-19

Issue

Section

Articles

How to Cite

MAKING LITERATURE LESSONS ENGAGING THROUGH GAMIFICATION AND DIGITAL TECHNOLOGIES. (2026). EduVision: Journal of Innovations in Pedagogy and Educational Advancements, 2(3), 352-355. https://brightmindpublishing.com/index.php/ev/article/view/2282